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Old Sep 19, 2005, 09:34 PM // 21:34   #1
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Fantasy Kingdom[FK]
Profession: Mo/W
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k this build is a full protectiom monk that maintains about 11+ enchantments .


attribute
blood 10
protection 12 (1 cap, 3 superior)
divine favor 12 (3 superior )
healing(whatever's left)

Blessed Signet
Signet of Devotion
Dwayna's Kiss
protective spirit/shielding hands/ressurect(rebirth will drain your energy)
Offering of Blood{e}
[maintainable enchantment here but protective bond]
[maintainable enchantment here but protective bond]
[maintainable enchantment here but protective bond]


ive actually maintained 14 enchantments on this build
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Old Sep 19, 2005, 09:39 PM // 21:39   #2
JYX
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http://www.guildwarsguru.com/forum/s...ad.php?t=56068

checkit...80 enchants no bull with ether renewal...actually...to be fair you can have unlimited once you combat -10 degen...depends on the number of allies you got
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Old Sep 19, 2005, 10:23 PM // 22:23   #3
Frost Gate Guardian
 
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Guild: The Lost Number (TLN)
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Nice build Digital.


I wish i could get life barrier in there also..doh
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Old Sep 19, 2005, 10:40 PM // 22:40   #4
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It's an okay build, but how will you stay alive? You're busy being an enchantment seed for the entire team that there'll probably need to be a dedicated healer just for you (Dwaynas is a target other skill last time i checked).
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Old Sep 19, 2005, 11:40 PM // 23:40   #5
Ascalonian Squire
 
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Guild: Fantasy Kingdom[FK]
Profession: Mo/W
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yes use dwayna's kiss to heal ur ally , they get quite bit with hexes and enchantments,

i usually play with a full healer with this build dedicated to heal everyone in the party
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Old Sep 20, 2005, 12:33 AM // 00:33   #6
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Guild: Daughters of Ananke
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If you're maintaining all those enchantments... and you die... what happens to the team?
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Old Sep 20, 2005, 01:04 AM // 01:04   #7
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
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LOL maintaining 80 enchants huh. id love to die from rending someone with that

and if you die well poop theres goes your uberness
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Old Sep 20, 2005, 03:46 AM // 03:46   #8
Wilds Pathfinder
 
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lmao, Instant kill with desecrate enchantments.
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Old Sep 20, 2005, 04:05 AM // 04:05   #9
Wilds Pathfinder
 
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A common misconception about the 80 enchantments screenshots is that they're somehow all on the same person, but the E/Mo in the picture is merely maintaining them. She has six enchantments on her, seven during Ether Renewal, the rest is all cast on other targets (such as the henchmen and the GvG NPCs).

Rending right after Ether Renewal would cause 240 damage (6*40, elementalist enchantments don't hurt) which although severe is survivable, and you'd trade that health and 10 energy for 65 energy (not counting the sick amount you prevent ER from generating) and a lot of preparation time on their side. Desecrate Enchantments at 18 Curses would inflict 232 damage (71+7*23), which is quite painful, but still no instant kill, especially not with protective enchantments up.
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Old Sep 20, 2005, 11:21 AM // 11:21   #10
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Quote:
Originally Posted by Everous
http://www.guildwarsguru.com/forum/s...ad.php?t=56068

checkit...80 enchants no bull with ether renewal...actually...to be fair you can have unlimited once you combat -10 degen...depends on the number of allies you got

I like it when necros decide to rend the targets with 7/8 enchants on them
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Old Sep 20, 2005, 03:48 PM // 15:48   #11
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Rend on a foe with 8+ enchants is suicide for anyone but a warrior. [who nobody will be watching/targetting usually]

Now if it's super enchant heavy, then a Desecrate at 16 Curses + Awaken the Blood = instant kill... Armor ignoring, splash dmg. No two ways about it.
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Old Sep 20, 2005, 06:36 PM // 18:36   #12
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Quote:
Originally Posted by Yukito Kunisaki
Rend on a foe with 8+ enchants is suicide for anyone but a warrior. [who nobody will be watching/targetting usually]

Now if it's super enchant heavy, then a Desecrate at 16 Curses + Awaken the Blood = instant kill... Armor ignoring, splash dmg. No two ways about it.
True enough, but I often find it's worth it. The invinci-monks you run into in arenas tend to go down easy after a rend. Also, the damage is survivable provided you are at a reasonable health level.
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Old Sep 20, 2005, 06:49 PM // 18:49   #13
Ascalonian Squire
 
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I think you should also toss in healing breeze. I was doing several of the mission out of Lions' Arch last night with monks that used it. VERY VERY VERY useful if your opponents use any poison or disease attacks on you since it keeps your healy going up even until you can find the time to use your purge body skill
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Old Sep 20, 2005, 07:07 PM // 19:07   #14
Chasing Dragons
 
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Quote:
Originally Posted by ~DiGiTaL~
k this build is a full protectiom monk that maintains about 11+ enchantments .


attribute
blood 10
protection 12 (1 cap, 3 superior)
divine favor 12 (3 superior )
healing(whatever's left)

Blessed Signet
Signet of Devotion
Dwayna's Kiss
protective spirit/shielding hands/ressurect(rebirth will drain your energy)
Offering of Blood{e}
[maintainable enchantment here but protective bond]
[maintainable enchantment here but protective bond]
[maintainable enchantment here but protective bond]


ive actually maintained 14 enchantments on this build
I really need to go cap OoB for my monk. He is a Tombs life bonder now, which actually works fabulously.
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